Happy to share some more of my work on Assassin's Creed Valhalla: Dawn of Ragnarök. This is one of the raid locations, occupied by the Muspels.
I was responsible for doing the Level art for this location. I took the initial Level Design layout and developed it further by working with the terrain shapes and materials, foliage, propping to support the themes of the place, adding a ton of lava and magma assets, working with the waterfalls, lakes and streams, blending the main location with the surroundings and finally, debugging and optimizing.
Special credits to Eddie Bennun for creating the stunning initial composition of the place.
Art Direction: Eddie Bennun
Lead Art: Biser Parashkevov
Lead Level Design: Alexander Stefanov
Level Design: David Milkov, Danail Petrov
Prop Art: Iana Pencheva (houses and water wheels), Petar Zvezdanov (ruins), Georgi Tumbev (big cliffs and karsts), Emi Dimitrova (lava and magma assets), Borislav Tonchev and Yulian Nakov (dam kit)
Texture Art: Tsvetelina Valkanova, Nikolay Bonev
Tech Art: Emi Dimitrova (lava tech), Ognyan Tsonkov (procedural ivy tech)