I feel incredibly privileged to have contributed to the biggest expansion of Assassin's Creed Valhalla! Huge thanks to the entire team who worked on this massive and ambitious project.
This is a location that I took over from my buddy Yulian Nakov.
I was responsible for taking the already very well made base and pushing it further, making tweaks to the structures to fit the new gameplay and quest needs, adding final set dressing and utilizing a brand new procedural tool for adding ivy made by Ognyan Tsonkov. Lastly, I also did the debugging and optimization of the whole place.
Art Direction: Eddie Bennun
Lead Art: Biser Parashkevov
Lead Level Design: Alexander Stefanov
Initial Level Art pass: Yulian Nakov
Level Design: David Milkov, Dragomir Ivanov
Quest Design: Plamen Partinov
Prop Art: Petar Zvezdanov (houses and statue)
Texture Art: Tsvetelina Valkanova, Nikolay Bonev
Technical Art: Ognyan Tsonkov (procedural ivy tech)