Sharing more of my work on Assassin's Creed Valhalla: Dawn of Ragnarök. Later in the project I was assigned to help out with finishing one of the districts in Uldar, which is one of the big dwarven cities in the world of Svartalfheim.
The initial level art pass was done by Andon Nedev. As a Level Artist, I worked alongside the Level Designer to ensure the gameplay, navigation and puzzles remained nice and smooth. For the final art pass, I worked on the terrain shapes and materials, blending assets with foliage and ash. Also added a lot of props to support the theme of the place and added more lava to push the main theme of the game - the Muspel invasion into the world of Svartalfheim.
Special thanks to Emi Dimitrova for creating and upkeeping the lava tech. Lastly I did a debug and optimization pass.
Art Direction: Eddie Bennun
Lead Art: Biser Parashkevov
Lead Level Design: Alexander Stefanov
Initial Level Art pass: Andon Nedev
Level Design: Radina Atanasova
Lighting Art: David Abad
Prop Art: Petar Zvezdanov (houses and statues) Georgi Tumbev (big cliffs and karsts), Emi Dimitrova (lava and magma assets)
Texture Art: Tsvetelina Valkanova, Nikolay Bonev
Tech Art: Emi Dimitrova (lava tech)