The Shock Glove

Turntable.

Concept art made by Bram Lepelaar.

Concept art made by Bram Lepelaar.

In-game showcase.

Action shot.

Action shot.

Clay renders.

Clay renders.

Channel breakdown.

Channel breakdown.

Wireframe.

Wireframe.

Skinning done by Daniël Kocken.

Skinning done by Daniël Kocken.

Folds, seams and wear done in ZBrush.

Folds, seams and wear done in ZBrush.

Hard surface high-poly in Maya.

Hard surface high-poly in Maya.

The shock glove is a gadjet used to knock out the guards, short-circuit electronics, and cause distractions.
it was done for the student game Project Exhibited https://www.artstation.com/artwork/B1393r

I was responsible for the modeling/sculpting, UVs, baking and texturing. Rendered in Marmoset Toolbag 3.

Concept art by Bram Lepelaar https://www.artstation.com/bramlepelaar
Rigging by Aukje Feenstra Kuiper https://www.artstation.com/aukjefk
Skinning by Daniël Kocken https://www.artstation.com/danielkocken
Animation by Timo Hermkes https://www.artstation.com/timo170659
VFX by Laura Bot https://www.artstation.com/laurups

Date
August 2, 2020