A personal project that I worked on for 4 months during my free time with focus on Hard Surface Modeling, Level art, Lighting and Composition. Along the way I learned how to make trees, utilize photogrammetry, create more complex cloth, shaders and optimization.
The entire scene was designed by me from scratch.
Used a mix of premade assets from Quixel Megascans and Epic's Open World Demo Collection mostly for the ground and surroundings in order to save time.
The scene's optimization allows it to run smoothly on my laptop with 60+ fps.
Special thanks to everyone who gave me feedback and to my teachers, Zoran Arizanovic and Lothar Zhou for their excellent guidance.