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Cliff Rock Photogrammetry Material

Map tweaking - Tiling, Delighting & creating Roughness

Map tweaking - Tiling, Delighting & creating Roughness

Camera positions

Camera positions

Another PBR material using photogrammetry. I followed a workflow by @Grzegorz Baran and it works very well. This time however I tried to do all the texture map cleaning in Substance Designer only, and ignoring Painter.

I calibrated and prepared the photos in Adobe Lightroom, then reconstructed the high-poly mesh using Metashape. To create the low-poly mesh for baking (a simple plane) I used Maya and adjusted it to align with the surface of the high-poly perfectly. At the end I baked all maps and tweaked them in SD.

Photos are taken at 50mm f/9, 1/500, ISO 100, White balance set on 'cloudy' (51 photos).
Sony A7 mirrorless camera + Tamron 28-75mm f/2.8 no tripod.

Date
July 20, 2020