On Assassin's Creed Mirage I had the great pleasure to work on the domes that would be used on the more important buildings and wealthier neighborhoods across Baghdad.
I was responsible for designing, modeling, texturing, debugging and optimizing the models, from blockout to shipping. Texturing was done using the library of tileables, trims and decals made by out magnificent texturing team.
Assets had to be fully climbable, so this involved very intricate work with the collision to ensure smooth climbing and overall navigation.
Special thanks to my team for their invaluable support and feedback across the whole process!
Art Director: Nikola Stoyanov
Lead Artist: Iana Pencheva
Texture art team:
- Tsvetelina Valkanova
- Nikolay Bonev
- Vadim Tougeron
- Quentin Donnaint
- Petar Zvezdanov (Damage decal textures)
Technical art support:
- Georgi Teofilov
- Borislav Belev
And the one and only, Tools Support team without whom I would'nt have been able to complete my work:
- Nikola Todorov
- Mihail Stoyanov