Recently I've been working on my personal project, rushing to finally finish it and this is some cloth I made to complement the predominant hard-surface props.
My workflow for this project was creating the cloth and simulating in Marvelous Designer, high poly pass in ZBrush, manual retopology in Maya, baking in Marmoset and texturing in Painter or tiling material with mask.
Props to @sunnyglasses at Substanceshare for his amazing Weared Flannel smart mat.
Texture sizes in beauty renders are 2048x2048.