The surroundings of Baghdad are a vast stretch of land and I was responsible for taking the northwestern non-location parts from blockout to shipping.
My work here as a level artist / world builder involved planning out, conceptualizing and placing interesting set-ups across the region / work with the roads and connectivity / vista compositions / landscape sculpting and painting / procedural rocks/vegetation, crop fields and water placement / set dressing / further polish / debug / optimization.
Special thanks to my team for their invaluable support and feedback across the whole process!
Art Director: Nikola Stoyanov
Lead Artist: Andon Nedev
Level Design:
- Dragomir Ivanov
- David Delibashev
Procedural rules:
- Victor Ivanov
- Hoo Wai Khinn
- Simon Tremblay Gauthier
- Zoel Gan
Technical art support: Emi Dimitrova
And many more..